Active vs Passive Learning


Arlen Kimmelman

Online learning and eLearning solve many of the problems businesses, organizations, and educational institutions have to provide consistent, meaningful, and timely training. However, not everyone has the time to keep up on adult learning theory and the latest tools that support adult eLearning. Make it easy for everyone: ensure that learners are given the opportunity for interactive activities, not passive tools, from which to absorb the most information.

The acceleration in electronic learning environments due to social distancing guidelines necessitated a short learning curve for those maintaining the professional development, onboarding, and training activities for their staff. Current research* supports using interactive activities to provide worthwhile learning that your adult learners will retain.

iorad the tutorial builder provides the flexibility to offer your staff training that meets your goals and suits their needs. Make one tutorial that can be used in six different modes:

#1: Try It: Interactive, hands-on mode. Users must follow the steps and visual prompts to advance the tutorial.

#2: View It: Self-paced equivalent of a slide show.

#3: Watch It: Self-advancing video format.

#4: Print It: Portrait or landscape.

#5: Do It: Live Mode! Users perform the tutorial in the actual platform environment and produce real results.


#6: Quiz Mode: Interactive, hands-on mode. All of the directions are there, but the user must perform the steps without the visual prompting of the Try It Mode.

Enhance your tutorials with iorad’s interactive tutorial features:

Additional Action Tool Options: Options beyond just Click, Type, Read

It’s Quiz Time: Let’s See What You’ve Learned: Practice with Try it mode then Test yourself in Quiz Mode

Create a Personalized Training Experience: Increasing Learning Retention and the Enjoyability Factor

Text Validation for Typing Tool: Validate user input before player advances

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Counts, Christina. “How Active Learning Improves Student Outcomes.” 21st Century Learning, School Specialty, 14 May 2020,

Gutierrez, Karla. “eLearning Interactivity: When It Works and When It Goes Wrong.” SHIFT Disruptive Learning, SHIFT, 13 Aug. 2013,

Ha, Young, and Hyunjoo Im. “The Role of an Interactive Visual Learning Tool and Its Personalizability in Online Learning: Flow Experience.” Online Learning, vol. 24, no. 1, Mar. 2020, pp. 205–226. EBSCOhost,